Some items can be purchased with coin, whereas others require you to trade particular items straight across for others.Īfter coming off of Dave the Diver, as mentioned, I was a bit let down by how you get these ingredients as it simply feels like another menu as opposed to anything gameplay related. Initially, you have two options, a farm that is pretty slow to earn what you’ll need and is upgradeable, as well as a small town where you can use your earnings to replenish your stocks. The game doesn’t really explain how you are supposed to sustain your pantry and I was left to my own devices to figure it out. No one was left out.īefore each shift, you’ll load your menu, ensuring you have the proper ingredients to be able to make those meals. What I enjoyed about Dave the Diver was that the shift would end once the final customer ate. You’ll repeat this process until the timer ends, regardless of some customers barely reaching the table at all. Characters will slowly walk to the table, eat or drink their order, possibly leave a tip, and then leave. If you choose guests who have been waiting less time than others, they will get frustrated, indicated by emotional icons above them. If they are there long enough, they will leave, providing no real consequences. And without a setting to remove the automated feature, I never felt like I was actually playing much of anything.Īs tables are free, you’ll send guests to them who are waiting on a bench at the entrance. While I would occasionally be given control, the game would largely attempt to play on its own. However, getting to that is a pretty tedious affair that is a mix of hiring staff and filling positions and then having the game automate the dining portion of the experience. As you level up your Inn, you’ll be able to seat more guests and start to see the complexity that this title can offer. The core component of Sword and Fairy Inn 2 is the Inn and taking care of its clientele.
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